Medium Humanoid (Any Race), Typically Lawful Good
Armor Class 25 (element colored plate)
Hit Points 207 (24d8 + 100)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
17 (+3)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws STR +8, DEX +6, CON +8, INT +7, WIS +7, CHA +8
Damage Resistances Cold, Fire, Lightning, Necrotic, Poison, Radiant, Thunder
Damage Immunities Acid
Senses Passive Perception 20
Languages Common, Orc, Elvish, Dwarvish, Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Brave. The Acid Knight has advantage on saving throws against being frightened.

Stoic. The Acid Knight is able to add a +5 to attack and damage rolls. 

Elemental Enhancement. The Acid Knight adds a 15d8 + 50 acid damage when wielding an equipped attuned or unattuned weapon.

Elemental Tempering. The Acid Knight is immune to multiple conditions with one damage type and has multiple resistances.

Elemental Teachings. The Acid Knight is taught multiple languages and gets a +3 to passive perception.

Actions

Multiattack. The Acid Knight makes four melee attacks or three ranged attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Parry. The Acid Knight adds 5 to its AC against one melee attack that would hit it. To do so, the Acid Knight must see the attacker and be wielding a melee weapon.

Element Cone. The Acid Knight is able to extend a hand and use a cone attack, much like a Cone of Cold. Range: 60-foot cone. Con. save of 18. 10d8 acid damage. 

Description

Acid Knights are a part of the Elemental Order, founding helped by Good aligned others and or Deities. Of which there are eight types, each with 100 members. The types are: Acid; Poison; Ice; Flame; Thunder; Lightning; Necrotic and Radiant. 

Elemental Order Knight armors, weapons and cone attacks are a color like the element they use. The colors are: Acid (orange); Poison (green); Ice (blue); Flame (red); Thunder (grey); Lightning (yellow); Necrotic (black) and Radiant (white).

The Elemental Order Knight are enhanced knights, with added strength and some condition immunities; damage resistances and immunities.

Monster Tags: NPC

Habitat: Urban

DungeonDelver16

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