Small Monstrosity, Lawful Evil
Armor Class 10
Hit Points 28 (10d6)
Speed 40 ft.
STR
13 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +3, CON +3
Damage Vulnerabilities Lightning
Damage Resistances Fire, Thunder
Damage Immunities Necrotic
Condition Immunities Blinded, Deafened, Frightened
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Carnage Sense: The Carnage symbiote is able to bypass Spider-Man's Spider-Sense, and can also suppress its presence to evade Venom's ability to detect its offspring and strike at him without triggering alarm. It also works as Carnage's own form of spider sense preventing him from being surprised.

Symbiotic Parasite: Can attach itself to a host and take their likeness while adding attributes of his own to theirs. This can be done stealthily or via grapple check. Once target is grappled, they will be successfully merged with carnage by the start of the symbiotes next turn. The host gains 2AC, 10ft movement speed, Weapon Creation, and Carnage Sense. The symbiote also adds its remaining life to the host, once this amount is reduced to 0, the host can make a DC16 WIS save. On a failed continue as Carnage, on a success you and the symbiote wearing you are stunned, between now and your next turn your allies can grapple the symbiote off of you or, at the beginning of your next turn make another DC 14 WIS save to willfully eject the symbiote off of you.

Quickened Healing: You can spend one attack action, to regain 1d8+2 hit points.
Quickened Healing: 1 Action

Wall-Crawling: Like its forbearer, Kasady's alien costume also replicates Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers. (spider climb)
Actions

Carnage makes 2 attacks, 1 with tendrils and 1 with bite, claw, or created weapons.

Tendril. Melee Weapon Attack: +3 to hit, reach 50 ft., one target. Hit: (1D10 + 1) and is grappled (escape DC 13). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and Carnage can't use the same tendril on another target.

Reel. Carnage pulls himself straight toward the grappled creature by it up to 25 feet.

Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 18 (1d10 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 1) slashing damage.

Weapon Creation: Melee Weapon Attack: +3 to hit, reach 30 ft., one target. Hit: (?d? + 1) versatile damage. Damage die depends on what he forms.

Web . Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Disguise Self: Carnage can mimic anything perfectly and be undetectable by the naked eye.

Create Weapon. By forming its shape with precision, Carnage can manifest weapons from its body like swords, spikes, bludgeons, knives, claws, axes, maces, lances, even cages. Can create one weapon per bonus action. 

Reactions

Nimble Symbiote: You can use your reaction when you fall to stretch and form a type of parachute giving the effect of feather fall on self and takes no falling damage.

Description

The symbiotes usually appear to have no solid form when they are without a host, and they usually have elongated jaws, fangs, and tongues.

Doverton Offshoots - After learning he could create and control offshoots of his symbiote, Cletus fed the Carnage symbiote the contents of a slaughterhouse to increase its biomass and used it to conquer the city of Doverton by bonding most of the populace, Captain America, the Thing, Wolverine, and Hawkeye to offshoots of the Carnage symbiote.

If a character gets turned carnage, read “We wake in a new body. The flesh was strong, but the spirit was weak. It was bound to stupid little ties to stupid little lives. It struggled to save those that would snuff it out. But we have been reborn in this flesh and have in turn rebirth this flesh, and now… we found our true family.” The player can read this or the DM can.

XGEORG13X

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