Tiny Construct, Neutral
Armor Class 999 because
Hit Points 2000 (200d20)
Speed 999 ft., Climb 999 ft., Burrow 999 ft., Burrow 999 ft., Fly 999 ft., Swim 999 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +12, DEX +12, CON +12, INT +12, WIS +12, CHA +12
Skills Acrobatics +1998, Animal Handling +1998, Arcana +1998, Athletics +1998, Deception +1998, History +1998, Stealth +1998, Survival +1998
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder
Senses Truesight, Passive Perception 30
Languages All
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

 

Death Melee Weapon Attack: +99999999999 to hit, reach #99999999999999 ft., 1 target. Hit: 999 (999d20 + 999) if the target if it is hp is under 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 it dies

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary rezzz(Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a can of beans lair is good, which creates one or more of the following effects:

  • all things kill all nuts in 5 miles

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

TheGemOfDoom

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