Medium Humanoid, Neutral
Armor Class 18 Choosen champion scale armor
Hit Points 140 (12d12 + 60)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +9, CON +9
Skills Athletics +10, Religion +8, Survival +8
Senses Passive Perception 15
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Tough: Constitution and strength checks with advantage
Tempered: Damage against champion passively reduced by 2d8 (does not work on psychic or necrotic damage)
Guided by the gods: cannot be charmed or frightened
Desperate: When not at 75% HP, pass ALL checks with advantage

Actions

Entry champion deals 3 two-handed ax attacks

Axe: +10 chance to hit, 5 ft., one target, 15 damage (2d8+5)

Prayers to the Old Gods: The champion can spend a turn calling on his gods and gaining their power, for the next 2 turns all stats will increase by 6 and he will also gain 2d10 temporary hit points (cannot pray in rage)

Bonus Actions

Chosen One: has 3 points of divine power, he can spend them on
- Gaining advantage when throwing
- Inflicting a shortage on the opponent's throw (radius 30 ft.)
- Re-roll your damage dice
- Roll 20 on a death save and return to combat with 20% hp
- Cancel spell level 3 or lower
- remove all negative effects

Rage: The champion's rage is the same as the fanatic's path rage at level 12

 

 

Reactions

Chosen champion can counterattack or impede one enemy action on their next turn.

 

 

 

 

Legendary Actions

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Mythic Actions

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Description

A tall and strong man clad in special scaly armor decorated with runes and religious symbols glorifying the ancient gods who patronize him.

Lair and Lair Actions

 

 

Habitat: ForestMountain

Red_Custidian

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