Medium Humanoid (Shifter), Neutral
Armor Class 18
Hit Points 5 (12d8)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws DEX +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages human
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

 

Special Trait Name. void entity


Spellcasting. Unlike the other void fighter, the warrior can only use his void skill in combat, allowing him to take a spectral form, making him immune to physical damage and allowing him to move at a speed of 85 steps for 2 turns.

 
Actions

ActionName. jump, protect, prepare

Action Melee Attack. Void Sword Strike: The warrior strikes the opponent in front of him, inflicting 5d6+9 piercing and 2d6 magic

void absorption: during the next 3 turns the warrior recovers 50% of the damage inflicted on the living player.

Pommel Bash: The opponent must succeed on a Constitution roll with a 14 or higher. Otherwise the player is stunt

Bonus Actions
Preparation: Prepares to take damage. The first damage suffered after this action, he suffers 1d4 less damage
Reactions

 

Counter-attack: if the opponent fails his roll to hit. The  Warrior can attack out of turn

Defensive position: Once below 50% life, the defensive form activates, increasing AC by 3 but limiting his actions. His préparetion gain 3d4

Last stand: The warrior can survive a deathblow only once. His HP goes up to 50, his Armor Class drops to 10, and all his attacks gain 5d8 extra damage.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Formerly a member of a now extinct kingdom. They roam places with a strong connection to the void and pursue people or possessions of an object belonging to the void or seeking answers

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lodomez