Huge Dragon (Adult Chromatic), Neutral Good
Armor Class 19 (natural armor)
Hit Points 259 (20d12 + 120)
Speed 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
29 (+9)
INT
19 (+4)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws DEX +10, CON +15, WIS +9, CHA +8
Skills Perception +11, Stealth +5
Damage Resistances Bludgeoning, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons, Bludgeoning from non magical attacks, Damage from Spells
Damage Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24
Languages Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Ice Walk. Brelnirth can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost him extra movement.

Legendary Resistance (3/Day). If Brelnirth fails a saving throw, he can choose to succeed instead.

Enhanced Sight. Brelnirth can see through snow and sleet easily enough to spot creatures half a mile away.

Aerial Tracker. Brelnirth can see the faintest traces left by creatures moving near his lair, while he's one mile high.

Food Hider. Brelnirth can make a kill of a creature he was hunting, then store it away somewhere cold and deep enough for him to find and finish eating the kill.

Actions

Multiattack. Brelnirth can make five attacks: one with his bite, three with his claws and one with his tail.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 56 (8d10 + 6) piercing damage plus 26 (4d8) cold damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 30 (7d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 30 (5d8 + 6) bludgeoning damage.

Cold Breath (Recharge 2–6). The dragon exhales an icy blast in a 100-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 78 (19d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Brelnirth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brelnirth regains spent legendary actions at the start of his turn.

Detect. Brelnirth makes a Wisdom (Perception) check.

Tail Attack. Brelnirth makes a tail attack.

Wing Attack (Costs 2 Actions). Brelnirth beats his wings. Each creature within 10 feet of Brelnirth must succeed on a DC 22 Dexterity saving throw or take 25 (5d6 + 6) bludgeoning damage and be knocked prone. Brelnirth can then fly up to half his flying speed.

Description

He has extreme vision with black iris eyes.

Age: 391
Things Done:
- Helped some straneded travelers in an icy tundra to get to a nearby town.
- Stopped a purple worm from eating the travelers he was helping.
- Stopped some bandits raiding another nearby town.

Brelnirth is a part of The Higher Dragons. Of which there are seven dragons, that are and or become familiar with each other.

The Higher Dragons are enhanced dragons, by Good aligned Deities with added strength and some condition immunities.

Lair and Lair Actions

A White Dragon’s Lair

White dragons lair in icy caves and deep subterranean chambers far from the sun. They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses.

A legendary white dragon’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the white dragon’s presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.

A white dragon rests on high ice shelves and cliffs in its lair, the floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its freezing breath.

Lair Actions

On initiative count 22 (losing initiative ties), Brelnirth takes a lair action to cause one of the following effects; Brelnirth can’t use the same effect two rounds in a row:

  • Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.
  • Jagged ice shards fall from the ceiling, striking up to three creatures underneath that Brelnirth can see within 120 feet of it. Brelnirth makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.

Regional Effects

The region containing a legendary white dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Chilly fog lightly obscures the land within 6 miles of the dragon’s lair.
  • Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.

If Brelnirth dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days.

Monster Tags: NPC

Habitat: Arctic

DungeonDelver16

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