Medium Humanoid, Neutral Evil
Armor Class 16 natural armor
Hit Points 112 (15d8 + 45)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
13 (+1)
Skills Nature +8, Survival +8
Damage Resistances Cold, Fire
Senses Passive Perception 14
Languages Aquan, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Amphibious. Shatterkeel can breathe air and water.

Legendary Resistance (2/Day). If Shatterkeel fails a saving throw, he can choose to succeed instead.

Spellcasting. Shatterkeel is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following druid spells prepared:

  • Cantrips (at will): mending, resistance, shape water

  • 1st level (4 slots): create or destroy water, cure wounds, fog cloud, thunderwave

  • 2nd level (3 slots): darkvision, hold person, protection from poison

  • 3rd level (3 slots): call lightning, sleet storm, tidal wave

  • 4th level (3 slots): control water, ice storm

  • 5th level (1 slot): scrying

Water Walk. Shatterkeel can stand and move on liquid surfaces as if they were solid ground.

Watery Fall. When Shatterkeel drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.

Actions

Multiattack. Shatterkeel makes two Drown attacks, or makes one Harpoon attack and one Drown attack.

Drown. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 4 (1d8) cold damage.

Harpoon. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit:9 (2d6 + 2) piercing damage, and the target must make a DC 13 Strength saving throw or be pulled 1d4 x 5 feet closer to Shatterkeel.

Habitat: Underwater

EldritchPriest

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