Huge Fiend (Demon, Devil), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 182 (15d10 + 100)
Speed 60 ft., Fly 80 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +10, CHA +11
Skills Deception +7, Insight +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Senses Darkvision 360 ft., Truesight 60ft, Passive Perception 12
Languages Abyssal, Deep Speech, Infernal, Primordial, Telepathy 120 ft.
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Demonic resistance. The devil is immune to being charmed, poisoned, and frightened.

Demonic Rage. When Borone the Devil King is at 100 health or lower the devil has advantage on attacking (to hit) and deals double damage.

Hellish might. The devil is immune to being grappled, restrained, incapacitated, or exhausted.

Spell casting. The devil can cast the following spells no materials needed.

  • hellish rebuke
  • Summon lesser devil
  • Firebolt
  • Counter spell
  • gaseous form
  • hold monster
  • false life
  • tongues
  • eyebite
Actions

Multiattack. The devil makes three attacks: two with its claws and one with its fire breath.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (2d10 + 3) slashing damage + 16 (4d8 + 4) necrotic damage.

Summon servant. summoning: the devil summons a devil or demon (challenge rating 8-15) within 20ft of it

Fire Breath. Ranged Weapon Attack: +9 to hit, reach 40 ft., any target in range. choose one from the following:

  • Devil's Fire. 48 (12d8) fire damage.
  • The flames of Hell.  24 (6d8) fire damage, the target(s) must make a DC20 Constitution saving throw or be blinded, deafened, and incapacitated for 1d4 days.
  • The Curse of Orcus. 24 (6d8) Necrotic damage, the target(s) must make a DC24 Charisma saving throw or become exhausted (Level 2), poisoned, and blinded for 1d4 days.
  • Demegorgons Flare. 12 (3d8) fire damage and the target(s) must make a DC24 Constitution (with disadvantage) or become charmed, and incapacitated until subjected to healing word, remove curse, and or similar spells.
  •  The Breath of Lloth. 24 (6d8) Fire damage plus 68 (10d8) poison damage and become poisoned for 3d10 days.
  • The Chains of Baphomet. 8 (2d8) fire damage pus 12 (3d8) necrotic damage and the target(s) must make a DC20 Intelligence saving throw (with disadvantage) or become Poisoned, Incapacitated, stunned, deafened, blinded, restrained, and Exhausted (Level 3) for 1d4 days.
  •  The Wrath of Chaos. 12 (3d8) fire damage, plus 12 (3d8) Necrotic damage, plus 12 (3d8) Force damage plus 12 (3d8) Acid damage, and the target(s) must make a DC10 wisdom saving throw or drop to 10 health.

Monster Tags: Devil

Cosmos_Creator

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