Master of Gravity: Auron is uniquely gifted with gravitational control, therefore he cannot be forced to move with the effects of spells or abilities. In addition, when Auron rises from prone, it costs him no movement to do so.
Dancing Spears: Auron uses gravity magic to control his 6 hovering spears. Only one spear is the real spear from which the rest originate. This spear is always in Auron's right hand. The spear can be recalled to Auron as long as they are on the same plane and all attacks made
Divine Companion: Auron is always accompanied by Darcy, his magical, feline familiar. Darcy acts as Auron's Spell casting focus and allows all of Auron's melee weapon attacks to be considered magical and deal force damage. Darcy can also relay vital information to Auron like the effects enemies are suffering from and their Hp and levels. Darcy resides as energy inside of Auron's brain but can manifest as a tangible being outside.
*While Darcy is within Auron's brain, Auron is immune to fear and charm conditions and he cannot be put asleep.
Multi-attack: Auron may make 2 Spear Flourish attacks.
Spear Flourish: Auron attacks with his dancing spears. melee weapon attack +9 to hit, reach 15 ft. up to 2 targets. Hit: 3d4+5 piercing and force damage.
Impaler's Glory: Auron thrusts forward with his many spears, skewering the target and preventing their movement. melee weapon attack +8 to hit, reach 20 ft, one target. Hit: 4d6+7 Piercing and force damage and the target's speed becomes 0 until the start of Auron's next turn.
Meteor Launch: Auron manipulates the ground beneath him, removing large chunks and hurling them at the targets. +9 to hit, range 5-40 ft, up to three targets. Hit: 2d8+4 Bludgeoning and Force damage. If only one target is selected, the attack deals 4d6+5 bludgeoning and force damage instead.
Shatter: Auron manipulates the ground in range of the attack and causes it to explode, harming anything on the point or near it. Range 5-60 ft, creates a 15 foot wide sphere of force energy. Targets in the area must make a Dexterity Saving throw (DC 14) or take 4d6+5 Bludgeoning and force damage and become knocked prone. This attack deals half damage and does not knock the target prone if the target's save is successful.
Debris Shield: Auron manipulates debris around him to use as a shield, giving him a +2 to AC. This effect is lost after Auron is hit by an attack or an attack fails to hit his AC. Alternatively, Auron may end the effects of this ability as a bonus action to use Meteor Launch.
Control Familiar: Auron releases Darcy to engage the enemy. Darcy may move and take an action as part of this action (See Darcy stat block).
Force field: Auron is targeted by a weapon attack and may manipulate gravity to stop the attack, causing it to miss. When this reaction is used against a melee weapon attack, it ends any extra attacks that may follow the original attack.
Overwhelming force: When Auron deals damage with a melee weapon attack he may use this reaction to ensure the triggering attack deals maximum damage. In addition to this, the attack also pushes the target back 10 feet and they fall prone.
Description
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