Large Ooze, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 115 (10d10 + 60)
Speed 20 ft., Swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
22 (+6)
INT
4 (-3)
WIS
2 (-4)
CHA
1 (-5)
Skills Stealth +3
Damage Resistances Bludgeoning, Slashing
Damage Immunities Acid, Fire
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 5
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.

Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled.

Description

Swim and Walk. A corrupting ooze is a festering slime that can slither and even swim like a gigantic sea slug, or it can assume a roughly humanoid form and shamble through the streets, though its stench and its lack of speech make it unlikely that anyone might mistake it for a normal person. They are frequently soldiers and servants to heralds of blood and darkness.

Dissolve Bones. A corrupting ooze can absorb an entire large animal or small person, simply dissolving everything including the bones in a matter of minutes. This function makes them an important element of certain dark rituals.

(Originally appeared in Tome of Beasts (2016) Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. reproduced here under OGL from 5e SRD)

Habitat: SwampUnderdark

casliber

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