Large Construct, Lawful Neutral
Armor Class 13
Hit Points 40 (5d10)
Speed 35 ft.
STR
6 (-2)
DEX
6 (-2)
CON
6 (-2)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +2
Skills Intimidation +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses Tremorsense, Passive Perception 13
Languages All (when on full health) As long as it is on full health, it can understand all languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

It's Freaking Metal. On every attack from this monster, the targeted player will be stunned for 10 seconds

Actions

Gear Link Lance. Melee Weapon Attack: +4 to hit, reach 20ft., 1 target. Hit: 4 (1d3 + 3) force damage. 

Cog Log. Ranged Weapon Attack: +6 to hit, range 20/90 ft., 2 targets. Hit: 6 (2d3 + 2) force damage.

Bonus Actions

Untouchable. Increase armor class by 5 for the next attack on this monster

Reactions

Machine Movement. Role 1d20 when this monster attacked, if it is greater than the opponents armor class then initiate a dodge. This monster collapses into gears and they all roll to the side and reform. Nothing can be performed by any player during this dodge.

Description

A large mass of quickly moving gears and machinery. Colored a bronze brown. Holds a gear lance in one hand and has a practically infinite source of cogs.

Monster Tags: construct

Habitat: Urban

Herculuke

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