Armor Class
14
Natural Armor
Hit Points
3
(1d4)
Speed
5 ft., Swim 10 ft.
STR
8
(-1)
DEX
6
(-2)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Damage Resistances
Bludgeoning
Senses
Darkvision 30 ft., Passive Perception 15
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage.
Shell hide. The tortoise can hide in its shell as an action. Until it emerges, it gains a +4 bonus to AC, and it has advantage on Strength and Constitution saving throws. While curled, it is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to leave its shell.
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