Medium Undead, Chaotic Neutral
Armor Class 11 plate
Hit Points 65 (7d10 + 12)
Speed 30 ft., Swim 50 ft.
STR
19 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
19 (+4)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws INT +6, WIS +7, CHA +6
Damage Resistances Bludgeoning, Slashing
Condition Immunities Exhaustion, Frightened, Poisoned, Stunned, Unconscious
Senses Darkvision, Passive Perception 15
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

king ship. any undead in 30ft gets advantage except Captain Jones

Actions

full gunner. rapidly shoot 6 shots RangedWeapon Attack: +5 to hit, range 100 ft., 1 target. Hit: 6 (1d12 + 5) [piercing] damage.

sword hand swipe. Melee Weapon Attack: +10 to hit, reach 8 ft., 1 target. Hit: 1 (3d6 + 10) [slashing damage] damage. 

Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 100 ft., 1 target. Hit: 1 (1d12 + 5) [piercing] damage.

Bonus Actions

reload. during your bonus action, you may reload you only have 6 shots

Reactions

cheap shot. when a teammate dies use a ranged attack 

Legendary Actions

hook him to the deeps (1 Action). uses hook on hand to grapple an enemy in 5ft  they must roll an Strength saving throw every turn they are grappled  if they succeed they are off the hook and knocked prone 

speed boat (2 Action). teleport in water you are in the water cant be over 3 ft deep

pirate war ship (3 Action). summon 1 ghost ship the ghost ship has two cannons and 4 skeleton pirates cannons do RangedWeapon Attack: +10 to hit, range 50 ft., 2 target. Hit: 1 (1d20 + 7) [piercing] damage

Mythic Actions

rune of the undead (1 Action). any undead in 30ft gets advantage  for 2 turns and undead are now able to do frost damage

Description

he has long black hair on one side of his head with half of his brain exposed he wears a cape slit in two with a zig

JMOverlord

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