Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 18 Splint Mail
Hit Points 120 (10d12 + 20)
Speed 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +7, Intimidation +4, Stealth +7, Survival +4
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Darkvision 120 ft, Passive Perception 15
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Heart of Hruggek. The bugbear has advantage on saving throws against being paralyzed, stunned, or put to sleep.

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The bugbear makes two melee attacks.

Morningstar. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.

 

Reactions

Retaliation: When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

Legendary Actions

 Balsag can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn.

Shield Bash (1 action). Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 9 (2d4 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Wide Angle Swing (2 actions). Melee Weapon Attack: +7 to hit, reach 10ft., each creature in a 15-foot cube originating from you. Hit: 12 (2d8 + 3) piercing damage and must take a Strength saving throw. On a failed save, each creature is pushed 10 feet away. 

Lair and Lair Actions

Lair Action

On initiative count 20 (losing initiative ties), Balsag takes the lair action to cause the following effect; Balsag can’t use the effect again.:

  • The entrance to The Great Hunter's Abode is blocked by several large boulders that prevent creatures larger than a small creature from entering or exiting. If any creature is within 5 feet of the entrance must make a DC 15 Dexterity (or Acrobatics) saving throw or take 1d6 crushing damage and be knocked prone.

 

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

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