Actions: Sus Bus: stuns you for 3 turns and summons 12 more crewmates. Do a Task: The crewmate and 1 creature/person friendly to it regain 3d4 hit points + 2 for each time the crewmate has Done a Task within the last day.
Crewmates do not know what bonus actions are.
Reaction Name. Enter the description for your action.
Legendary action: You Are Sus: "Ejects" the target, teleporting them to outer space
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Crewmates are peaceful susses who can help you on your adventure. They only can die to a vorpal sword, but it would not be nice of you to kill them, since they are helpful.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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