Medium Monstrosity, Unaligned
Armor Class 11 Natural armor
Hit Points 39 (6d8 + 12)
Speed 40 ft., Climb 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cerbearus has advantage on Wisdom (Perception) checks that rely on smell.

Reactive Heads. For each head the cerbearus has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Multiple Heads. The cerbearus has three heads. While it has more than one head, the cerbearus has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Whenever the cerbearus takes 5 or more damage in a single turn, one of its heads dies. If all its heads dies, the cerbearus dies.

At the end of its turn, it grows all of its heads back, unless it has taken fire or acid damage since its last turn.

Wakeful. When one of the cerbearus' heads is asleep, the other two are awake. 

Actions

Multiattack. The cerbearus makes as many bite attacks as it has heads, and one claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Description

A black cerbearus is a three-headed black bear that roams forests. 

Habitat: Forest

Popsicle31

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