Armor Class
18
Plate, Shield
Hit Points
19
(3d8 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
DEX +4, CON +4
Damage Vulnerabilities
Bludgeoning
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft, Passive Perception 9
Languages
All Only Languages it knew in life Only Languages it knew in life
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude- If damageis reduced to 0 HP it must make a CON saving throw with a DC of 5+damage taken (unless radient damage or critical hit). The cryptguard drops to 1 HP instead.
Pack Tactics- The Dagger has advantage on an attack roll against a creature if at least one of the Dagger's allies is within 5 ft of the creature and the ally isnt incapacitated.
Actions
Crypt Sword Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.
Crypt Spear Melee or Ranged Weapon Attack +2 to hit, reach 5 ft or 20/60 ft., one target. Hit: 3(1d6) piercing damage, or 4(1d8) piercing damage if using two hands for a melee attack
Comments