Lifelink. When the Black Cat hits a creature with a melee attack, they regain hit points equal to the damage dealt.
Charming Presence. Any creature that comes within 5 feet of the Black Cat must succeed a Wisdom saving throw (DC 12) Or become charmed by the cat. Feline creatures such as Tigers, Lions, or Cats have disadvantage on this saving throw. This effect lasts until the Black Cat is out of sight, or dies.
Charming Ally. Any creature that would charm or be charmed by the Black Cat gains +1 to attack rolls as long as the cat or the creature is charmed. Additionally if the Black Cat would regain hit points and is adjacent to the creature charming or charmed it that creature also gains the hitpoints.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
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