Medium Humanoid, Lawful Evil
Armor Class 17 Natural Armor
Hit Points 70 (5d8)
Speed 30 ft., Fly 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
18 (+4)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws CON +6, CHA +6
Skills Arcana +3, Perception +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Darkvision, Truesight, Passive Perception 15
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dimension Shift. The Warper send up to ten creature to an alternate dimension that looks identical but, gravity, time, and space are broken.

Spellcasting. The Warper may cast Reverse Gravity, Shatter, and Dimension door at will

Actions

Action Name. Enter the description for your action.

Pillar. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: # (5d6+ 4) [bludgeoning] damage. 

Rock Throw. RangedWeapon Attack: +5 to hit, range 30/100 ft., 1 target. Hit: # (7d6 + 1) [bludgeoning] damage.

Reactions

Counter Pillar. If a creature attacks the Warper with a melee attack the Warper may use the action Pillar.

Description

  The Warper is a monster created when a humanoid spends to much time in the Shadowfell, but escapes death. They are granted abilities strong than an ordinary humanoid. They appear to be completely pale versions of their formal self. There skin is has black cracks covering everywhere but the face.

 Normally Warper are summoned by crime gangs and corrupt nobles to take out their opponents. However the still have traces of consciousness and will not attack anyone they knew before the transformed, good or bad.

Habitat: Urban

Shrek_Lord123

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