Armor Class
20
(natural armor)
Hit Points
100
(6d10 + 40)
Speed
30 ft., Fly 60 ft., Swim 30 ft.
STR
15
(+2)
DEX
27
(+8)
CON
17
(+3)
INT
17
(+3)
WIS
17
(+3)
CHA
17
(+3)
Saving Throws
DEX +10, CON +5, WIS +5, CHA +5
Skills
Perception +4, Stealth +4
Damage Vulnerabilities
Acid, Fire
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Cold
Condition Immunities
Blinded, Deafened, Exhaustion, Grappled, Incapacitated, Invisible, Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon can breathe air and water.
Banana Stealth: environmental conditions considered in the banana kingdom allow the Baneleon to use the Hide skill as a bonus action
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
Necrotic Breath. The dragon exhales necrotic smoke in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking (4d8) Necrotic damage on a failed save, or half as much damage on a successful one.
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