Unusual Nature. The Bloodvine doesn’t require air or sleep.
Blood Seeker. The Bloodvine may only sense creatures with blood.
Symbiote. Bloodvines can only live when attached to a Shrike Oak. Whenever the Bloodvine or a creature created by it's Animate Dead spell deals damage to another creature the attached Shrike Oak heals for half the damage dealt.
Catch. Melee Weapon Attack: +5 to hit, reach 60 ft., one target. Hit: 8 (1d8 + 4) slashing damage, the creature must then make a DC 16 Dexterity saving throw or be grappled. If the creature is already grappled, they are instead pulled 30ft towards the Bloodvine.
Envein. The Bloodvine may cast Animate Dead on a single corpse or skeleton within 60ft. While this spell is in effect the Bloodvine makes it's Catch attack from the animated corpse instead.
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