Small Plant, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 20 (3d10 + 5)
Speed
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Skills Perception +10
Senses Blindsight 90 ft., Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The Bloodvine doesn’t require air or sleep.

Blood Seeker. The Bloodvine may only sense creatures with blood.

Symbiote. Bloodvines can only live when attached to a Shrike Oak. Whenever the Bloodvine or a creature created by it's Animate Dead spell deals damage to another creature the attached Shrike Oak heals for half the damage dealt.

Actions

Catch. Melee Weapon Attack: +5 to hit, reach 60 ft., one target. Hit: 8 (1d8 + 4) slashing damage, the creature must then make a DC 16 Dexterity saving throw or be grappled. If the creature is already grappled, they are instead pulled 30ft towards the Bloodvine.

Envein. The Bloodvine may cast Animate Dead on a single corpse or skeleton within 60ft. While this spell is in effect the Bloodvine makes it's Catch attack from the animated corpse instead.

HobbRoblin

Comments

Posts Quoted:
Reply
Clear All Quotes