Medium Humanoid (Human, Shapechanger), Lawful Evil
Armor Class 12 Natural
Hit Points 48 (9d8 + 17)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Vulnerabilities Lightning
Damage Resistances Cold, Fire
Damage Immunities Poison
Condition Immunities Blinded, Deafened
Senses Passive Perception 14
Languages English
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Carnage Sense: (alert feat) The Carnage symbiote is able to bypass Spider-Man's Spider-Sense, and can also suppress its presence to evade Venom's ability to detect its offspring and strike at him without triggering alarm. It also works as Carnage's own form of spider sense preventing him from being surprised.

Wall-Crawling: Like its forbearer, Kasady's alien costume also replicates Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers. (Spider-Climb)

Actions

Multiattack. Carnage makes 3 attacks: two with its tendrils and one with its bite, claws or created weapon.

Tendril. Melee Weapon Attack: +5 to hit, reach 50 ft., one target. Hit:  (1D10 + 3) and is grappled (escape DC 16). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and Carnage can't use the same tendril on another target.

Reel. Carnage pulls each creature grappled by it up to 25 feet straight toward it.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1D8+3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3)  slashing damage.

Weapon Creation:  Melee Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: (?d? + 3) versatile damage. Damage die depends on what he forms.

Web. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Disguise Self: Carnage can mimic anything perfectly and be undetectable by the naked eye.

Create Weapon. By forming its shape with precision, Carnage can manifest weapons from its body like swords, spikes, bludgeons, knives, claws, axes, maces, lances, even cages. Can create one weapon per bonus action. 

Reactions

Tendril Parry: Carnage uses a tendril to parry one attack the he can see coming, increasing his AC by 2.

Description

Carnage made from the dark acolyte Absolute Carnage. Infected Civilians hunt down any who once wore a symbiote to extract the codex from their spines.

"We grow the hive. We sing of Knull. We survive. We are darkness brought to life."

We are the spiral. We can taste your spines!"

Monster Tags: Shapechanger

Habitat: ForestHill

XGEORG13X

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