Medium Swarm of Medium humanoids, Any Alignment
Armor Class 13 Armor
Hit Points 10 (2d4)
Speed
STR
11 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Senses Passive Perception 11
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

( a guard can only use the attacks that use weapons below that have them attacking with the same weapon they have ) 

Spear Slash / Spear Stab : 1d4+1 : Piercing Damage 

Spear Throw : 1d4 : Piercing Damage 

Short Sword : 1d6+2 : Piercing Damage 

Cross Bow : 1d6+2 : Piercing Damage 

Shield ( only a guard who uses a short sword or a cross bow can also have a shield and when they do it increase their AC by 3 as long as they have it equipped. They can also use there turn to ready themself for an attack which causes there AC to instead of going up by 3 to go up by 4 until they are attacks or there they chose to either move, attack, or some other action during there next turn ) 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Standard human guard who wears leather armor with small amount of metal on various parts of there armor such as over there knee's, elbows, shoulders, feet, and occasionally  over there head and neck a in the form of a helmet 

while all there weapons are pretty normal in appearance the 2 things to note is that there spears are wooden up until the last portion of it where it becomes sharp as then it becomes metal like a normal spear but unlike normal its not in the shape of an arrow head but instead in the shape of two arrow heads combined so that there is one tip to the blade and 4 longer sharp edges / blade sides to the blade that together the ends of them form a rough diamond or square shape with the tip of the spear being at the enter of the shape 

the other detail to note is that there shields can either be mostly wooden in a circle shape with a large metal portion at the center and a smaller metal portion around the outside of the wooden circle / shield or can be in a more standard shield shape thats similar in size to the circular shield but unlike it is made up of mostly to completely out of metal except for the straps which both this shield and the circular one share as on both there are 2 leather straps with small bits of metal to keep them in place like how a belt works so that the guard can keep it secured around there forearm 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: Urban

Bobbieb

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