Large Beast (Demon, Dragonborn), Chaotic Evil
Armor Class 20 both
Hit Points 600 (29d20 + 40)
Speed 300 ft., Fly 20000 ft., Swim 20000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
5 (-3)
WIS
6 (-2)
CHA
30 (+10)
Saving Throws STR +18, DEX +18
Skills Deception +122
Damage Vulnerabilities Acid, Fire, Psychic
Damage Resistances Ranged Attacks
Damage Immunities Cold, Lightning
Senses Darkvision 80ft, Passive Perception 12
Languages All all languages
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

ice powers

 4 tails

void black eye

mint green eye

fins arm and leg small

 

 

 

Actions

 freeze will freeze for 5 turns 3 damage 10ft by 10ft cone  

ice floor can use a charge of breath weapon to freeze a 10ft radius of the floor, making rough terrain.

multi-attack will use 3 attacks a claw/stab attack and bite attack

icenado roll 3d10+8 30ft

gold claw stab attack enemy in melee range must beat DC 15 constitution check or take bleed damage at the beginning of every turn, 1d8+3, must receive healing or a successful DC 14 medicine check to stop bleeding

lightning or cold breath attack 6d6 DC 14 Dex save for half damage (recharge on a 5 or 6 roll on a D6) 

 bite roll 3d6+3 will viciously bite the opponent 

frostbite axe will give the opponent cold damage 2 roll 2d12+17 on a critical hit stuns the opponent with freezing cold until the end of their next turn

 

 

Bonus Actions

abyssal walk- once per turn teleport 30 ft

Reactions

shield bash bonus action shield attack if hits must beat DC 16 strength check or be knocked prone

Legendary Actions

has 6 actions

The winter storm will freeze all in a 50 ft  by 50ft raidose cost 2 roll 3d20 

Perma frost will frese you in plase for the rest of the badel unless it is melted by fire with a roll a 6 or above cost 1

ice bomb will explode in a 50ft by 50ft and couse ruff terain in the aira and roll 4d20

 

 

Mythic Actions

 

cost 5 hp but will have a sponteainos ice comdutchen when aroundend it and all actions  dose 40 damge 

Description

has 4 tails multiple shades of blue demon legs horns and wings 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: ArcticMountainUnderdark

seandog27

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