Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 Natural armor
Hit Points 17 (2d10)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +4
Damage Vulnerabilities Piercing
Damage Resistances Acid
Senses Blindsight 30Ft, Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brutish deflection. Can Deflect 1D12+4 Damage 3 Times a day.

Is Blind. Uses blindsight to see.

Actions

Crystal Mallets. +5 To hit. reach 10ft. 1D10+2 Bludgeoning Damage as it uses its rock mallet like fists to his enemies.

Lunge. If the goblin uses all of his movement, he can lunge an extra 10Ft and deal 1D6+5 Force(?) Damage, and whoever the goblin hits must make a DC 15 DEX Save, or get pushed 5Ft away.

Description

Crystal goblins, Mallet Goblins, abominations, no matter what you call them they pack a punch, with their white glowing eyes, big floppy ears, and missing hands, you think they would be useless, but with crystal mallets in replacement, they can hurl themselves at enemies and do damage.

Monster Tags: Goblinoid

Habitat: HillMountainUnderdark

Felissylva

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