Medium Swarm of Large aberrations, Lawful Neutral
Armor Class 5 Natural armor
Hit Points 55 (50d10 + 60)
Speed
STR
29 (+9)
DEX
29 (+9)
CON
29 (+9)
INT
29 (+9)
WIS
29 (+9)
CHA
30 (+10)
Saving Throws INT +11
Damage Resistances Acid
Condition Immunities Exhaustion
Senses Darkvision Has darkvison, Passive Perception 5
Languages Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. fire ball

Spellcasting-fire balls

Actions

Action Name. Charges and attacks

Action Melee Attack. Melee Weapon Attack- sword?

Action Ranged Attack. RangedWeapon Attack: Bow?

 
Bonus Actions

Gives bonus xp

Reactions

-No record of attacks lived-

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

-No notes- Rare

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberationaberration

Habitat: Grassland

Gladria

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