Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Consult Hell (1/Long Rest). The hound’s caregiver can talk to the hound about a specific course of action that the caregiver plans to take within the next 30 minutes, tapping into divinatory power through the hound’s connection to the infernal realm. After 1 minute, the hound then gives a response based on its own objective prophetic sense of the outcome: one bark for good results, two barks for bad results, three barks for both good and bad results, and no barks for results that aren’t especially good or bad.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
2nd Level: Lava Spittle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target On a hit, the attack deals an extra PB damage, and a creature the hound chooses within 5 feet of them other than the target takes PB fire damage.
3rd Level: Brutal Charge. The hound can move
up to their speed without provoking opportunity attacks.
During or at the end of this move, they can make a +4 to hit one target.
The Wolf's fur burns any creature it touches if it choices to. When the wolf is attacked not by surprise, The wolf can use its reaction to burn the attacker, dealing 1d4 fire damage.
Previous Versions
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Coming Soon
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