Soul Bound. You can add your proficiency bonus (PB) to any ability check or saving throw that the chimera cat makes if you are its owner. If it has no owner it adds its own.
Save DC. The chimera cat's save DC is equal to 10 + WIS modifier. If it has an owner the save DC is 8 + the owner's PB + the chimera cat's WIS modifier or the save DC of the owner (whichever is higher).
Keen Sight. The chimera cat has advantage on Wisdom (Perception) checks that rely on sight.
Keen Ears. At 5th level the chimera cat has advantage on Wisdom (Perception) checks that rely on hearing.
Far Eyes. As an action the owner of the chimera cat can choose to look through the chimera cat's senses. The owner can feel, hear, smell, and see everything that chimera cat sees; however, they must be within 500 feet. If the owner's senses are through the chimera cat, they cannot see or hear what is around their own body. The distance increases as follows: 1000 feet at 5th level, 2000 feet at 11th level, 1 mile at 17th level.
Ocular Prowess. Due to the bond with the chimera cat the owner, and the chimera cat gain the following features:
- Darkvision up to 120 feet. The distance increases as follows: 160 feet at 5th level. 200 feet at 11th level. 300 feet at 17th level.
- Blindsight up to 10 feet. The distance increases as follows: 25 feet at 5th level. 35 feet at 11th level. 50 feet at 17th level.
- At 17th level illusions of any kind no longer work on the chimera cat, or owner.
Incognito Scout. At 5th level the chimera cat has the ability to turn invisible as an action. The chimera cat can stay invisible for a number of hours equal to half of the owner's PB, or until it uses an action.
Feather Glass. At 11th level the chimera cat can shed a feather and leave it in location (DM discretion if the chimera cat themselves can leave a feather or if it must be the owner). A feather left this way can be used as a sensor. As an action the owner may shift their senses into a feather left and be able to see and hear from that feather location. If it is on a creature, or within an object a person is holding, the owner may see or hear through the senses of the creature using a bonus action to switch between. If the owner's senses are through the feather, they cannot see or hear what is around their own body.
Word of Wind. At 11th level the chimera cat and shed a number of feathers equal to the owner's PB as an action. If the owner has one feather, they can cast the Sending spell.
Flock. At 17th level the chimera cat is able to make up to 5 clones of itself as an action. These clones have hit points equal to a 5th of the chimera cat's maximum hit points. The owner is able to use all features of the original chimera cat with the clones. If all 5 clones are within 10 feet of the chimera cat, all attacks against it have disadvantage.
Telepathic. The chimera cat can telepathically speak time any creature that understands the language it speaks.
Verbal. The chimera cat is also able to speak one language of its owner’s choice. At 11th level the chimera cat, and owner learn 3 additional languages that the chimera cat could have heard. At 17th level the chimera cat and owner learn 3 more additional languages that the chimera cat could have heard.
At 5th level the chimera cat gains two attacks per action, and at 17th level it gains three.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 2 + (the owner's PB if applicable) slashing damage (At 11th level slashing damage die increases by one [2d4] and by two at 17th level [3d4]).
Beak. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d6 + 2 + (the owner's PB if applicable) piercing damage (At 11th level the number of transformed slashing damage die increases by one [2d6] and by two at 17th level [3d6]).
Incognito Scout. At 5th level the chimera cat has the ability to turn invisible as an action. The chimera cat can stay invisible for a number of hours equal to half of the owner's PB, or until it uses an action.
Word of Wind. At 11th level the chimera cat and shed a number of feathers equal to the owner's PB as an action. If the owner has one feather, they can cast the Sending spell.
Flock. At 17th level the chimera cat is able to make up to 5 clones of itself as an action. These clones have hit points equal to a 5th of the chimera cat's maximum hit points. The owner is able to use all features of the original chimera cat with the clones. If all 5 clones are within 10 feet of the chimera cat, all attacks against it have disadvantage.
Dodge. The chimera cat can use a reaction upon taking damage to reduce the damage by half.
If the owner has spent an accumulative 6 months looking through chimera cat's senses they gain the following trait:
- The owner can now see from the chimera cat's (and any clones) senses as well as their own simultaneously whenever they use the Far Eyes feature if they choose.
Description
The chimera cat is a species that was once experimented by a group of scientists. The few that survived and escaped fled into the wild and began reproducing. The scientists spliced a multitude of different monster genes into every day animals, causing many different abilities to appear as the animal matured.
Chimera cats are highly intelligent and bond to those that treat them well. They grow and level along with their owner. They level as you level, and they share the hit dice you have. They also share your proficiency bonus. They also are able to improve upon their abilities as you do. When you get an option to improve your ability scores. You can do the same for the chimera cat.
Previous Versions
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12/11/2020 1:12:05 AM
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1.0
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8/31/2022 2:51:39 PM
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8/31/2022 3:04:22 PM
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31
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1.1
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9/1/2022 11:41:26 PM
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37
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12/2/2022 1:29:18 AM
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42
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1.2
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