Medium Humanoid (Dragonborn), Typically Chaotic Evil
Armor Class 13 (Studded leather armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
9 (-1)
CHA
12 (+1)
Skills Arcana +4, Intimidation +3
Damage Immunities Lightning
Senses Passive Perception 9
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The dragonborn’s innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: lightning lure, shocking grasp

1/day each: lightning bolt (8d6 damage)

3/day: thunderwave (2d8 damage)

Lightning Conduit. If the dragonborn is subjected to lightning damage, it is unhurt, and the lightning damage is instead divided evenly among all creatures within 5 feet of the dragonborn. In addition, the dragonborn regains one use of Lightning Breath.

Actions

Clawed Gauntlet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 3 (1d6) lightning damage.

Lightning Breath (1/Day). The dragonborn exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 6 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Monster Tags: NPCCult of the DragonhumanoidIzzetArtificer

Charlesaurus

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