Large Swarm of Small monstrosities, Lawful Evil
Armor Class 14 (natural armor)
Hit Points 69 (3d10 + 3)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Damage Vulnerabilities Lightning
Damage Resistances Fire, Thunder
Condition Immunities Blinded, Deafened
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

Carnage Sense: (alert feat) The Carnage symbiote is able to bypass Spider-Man's Spider-Sense, and can also suppress its presence to evade Venom's ability to detect its offspring and strike at him without triggering alarm. It also works as Carnage's own form of spider sense preventing him from being surprised.

Wall-Crawling: Like its forbearer, Kasady's alien costume also replicates Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers. (Spider-Climb)

Actions

Multiattack. Carnage makes 3 attacks: two with its tendrils and one with its bite, claws or created weapon.

Tendril. Melee Weapon Attack: +5 to hit, reach 50 ft., one target. Hit:  (1D10 + 2) and is grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and Carnage can't use the same tendril on another target.

Reel. Carnage pulls each creature grappled by it up to 25 feet straight toward it.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2)  slashing damage.

Weapon Creation:  Melee Weapon Attack: +4 to hit, reach 30 ft., one target. Hit: (?d? + 2) versatile damage. Damage die depends on what he forms.

Web. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Disguise Self: Carnage can mimic anything perfectly and be undetectable by the naked eye.

Create Weapon. By forming its shape with precision, Carnage can manifest weapons from its body like swords, spikes, bludgeons, knives, claws, axes, maces, lances, even cages. Can create one weapon per bonus action. 

Reactions

Nimble Symbiote: You can use your reaction when you fall to stretch and form a type of parachute giving the effect of feather fall on self and takes no falling damage.

Description

Carnage controls the sewers of Manhattan. And there have long been rumor's of lizards skulking in waters.

Monster Tags: Misc Creature

Habitat: SwampUrban

XGEORG13X

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