Small Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., Fly 50 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The gloves are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gloves must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the gloves remain motionless and aren't flying, they are indistinguishable from normal gloves.

Magically Bound. The gloves cannot be further than 5ft. apart. If one glove is pulled further away, the other one is pulled with it. If they are separated by a wall for example and the second glove cannot follow to keep the 5ft. distance, the magic is broken and their HP are automatically reduced to 0.

Weaponry. The gloves can wield one- and two-handed tools/weapons. Their proficiency applies to attack rolls.

Actions

Multiattack. The gloves can make 2 unarmed strikes or one unarmed strike and one choke attack. They can attack once with a weapon and use one chocke attack.

Unarmed Strike. Meele Attack: +3 to hit, reach 5ft., one target. Hit 3 (1d4+ 1) bludgeoning damage.

Choke Attack. Meele Attack: +4 to hit, reach 5ft., one tatget. Hit 4 (1d4+ 2) bludgeoning damage. One of the gloves attacks the throat of a humanoid creature. If the target is of medium size or smaller, it must make a DC 12 (DEX) saving throw or the glove chokes it and it cannot breathe. As long as the glove is on the targets throat, the gloves cannot use two-handed weapons and only use unarmed strike if the other glove doesn't hold anything. The glove can use a bonus action to leave the targets throat. The target or any other creature can use an action to make a DC 11 (STR) saving throw to remove the glove from the targets throat. A pair of gloves can choke only one creature at a time.

 

Description

The pair of gloves are normally created by wizards to perform mundane tasks like gardening or cooking. They can use the tools at their disposal for self defence or if their work is hindered.

Trobbiz

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