Charge. If Blish moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. Blish can breathe only underwater.
Special Powers. All creatures have an AC of 5 within 5 ft of Blish. All creatures have no limbs within 500 ft of Blish. No spells can be cast within 500 ft of Blish. No creatures can move within 500 ft of Blish.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Blish is here to destroy the party
Previous Versions
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12/2/2022 5:40:17 AM
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12/2/2022 5:43:47 AM
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3
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Coming Soon
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