Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 16 (3d10)
Speed 0 ft., Swim 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If Blish moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. Blish can breathe only underwater.

Special Powers. All creatures have an AC of 5 within 5 ft of Blish. All creatures have no limbs within 500 ft of Blish. No spells can be cast within 500 ft of Blish. No creatures can move within 500 ft of Blish.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Blish is here to destroy the party

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2022 5:40:17 AM
3
1
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Coming Soon
12/2/2022 5:43:47 AM
3
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: Underwater

LaughingKoala

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