Confer Fire Resistance. The brightmare can grant resistance to fire damage to anyone riding it.
Confer Radiant Resistance. The brightmare can grant resistance to radiant damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.{"diceNotation":"1d6","rollType":"damage","rollAction":"Hooves","rollDamageType":"radiant"}[/rollable] radiant damage.
Ethereal Stride. The brightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Description
Brightmare are a rare Celestial variant of the Nightmare with radiant white flames.
While a Nightmare is created through dark rituals performed on a pegasi, to create a Brightmare one must bring a Nightmare to a place where pegasi live. The Nightmare will need to be kept there and tended to with caution and care , and eventually the Nightmare will regain some small part of the creature it was born to be. Once a Brightmares flames turn a radiant white it gains control over its aggression and uses it for protecting the young pegasi of its adopted herd. If a Nightmare is kept near a pegasi herd that already had Brightmare, the process goes significantly faster.
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