Medium Construct, Unaligned
Armor Class 12 natural armor
Hit Points 36 (6d8 + 12)
Speed 35 ft.
STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
7 (-2)
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immutable Form. The chronomaton is immune to any spell or effect that would alter its form.

Magic Resistance. The chronomaton has advantage on saving throws against spells and other magical effects.

Isolated Time. The chronomaton is immune to any spell or effect that would lower its speed or keep it from moving, or any spell or effect that would cause it to lose its actions.

Actions

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage. 

Bonus Actions

Overclock. The Chronomaton can use its bonus action to grant itself advantage on its next ability check or saving throw.

Maximum Efficiency. The Chronomaton can use its bonus action to grant itself an extra 10 feet of movement until the end of its turn.

Combat Boosters. The Chronomaton can use its bonus action to increase the damage of its unarmed strike from a d6 to a d8.

Reactions

Slip. When a creature the Chronomaton can see makes an attack roll, it can use its reaction to cause the creature to have disadvantage on that attack roll.

Joon_the_Bug

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