Medium Construct, Unaligned
Armor Class 11 natural armor
Hit Points 10 (2d8 + 2)
Speed 20 ft.
STR
8 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning, Force, Thunder
Damage Immunities Poison, Psychic
Senses Darkvision 20 ft., Passive Perception 9
Languages Common understands but cannot speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Immutable Form. The chronomaton is immune to any spell or effect that would alter its form.

Magic Resistance. The chronomaton has advantage on saving throws against spells and other magical effects.

Isolated Time. The chronomaton is immune to any spell or effect that would lower its speed or keep it from moving, or any spell or effect that would cause it to lose its actions.

Actions

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage. 

Bonus Actions

Overclock. The Chronomaton can use its bonus action to grant itself advantage on its next ability check or saving throw.

Maximum Efficiency. The Chronomaton can use its bonus action to grant itself an extra 10 feet of movement until the end of its turn.

Combat Boosters. The Chronomaton can use its bonus action to increase the damage of its unarmed strike from a d6 to a d8.

Reactions

Slip. When a creature the Chronomaton can see makes an attack roll, it can use its reaction to cause the creature to have disadvantage on that attack roll.

Joon_the_Bug

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