Truesigth the aspect has truesigth in a radius of 40ft
Legendary resistance(3\day):
Spellcasting. The aspect is a 15th level spellcaster. Its spellcasting ability is charisma spell save DC 27 +17 to hit with spell attacks. The Aspect has following warlock spells prepared:
Cantrips (at will): eldritch blast
1st level (at will): shield , magic missile 2nd level (at will): misty step, Darkness 3rd level (5slots): fireball 4th level (3slots):Hallucinatory terrain 5th level (1slot) skrying
Multiattack: the aspect can use every attack option it has available once
Powerfull strike. Melee Weapon Attack: +12 to hit, reach 5 ft., single target. Hit: 8 d12 + 8 force damage.
spider leg. RangedWeapon Attack: +12 to hit, range 30 ft., 8 targets. Hit: 6 d4 + 5 piercing damage,
stinger. meleeWepon attack :+12 to hit, range 5ft ,1 target . hit: 8d6 force damage, the target must succed on a dc 12 con save or die in 1d8 turns . it can only be cured by a 9th lvl spell
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
the aspect of loth can take these actions at the End of any creatures turn , it has 3 legendary actions each turn
attack (varies). the aspect attacks once for every legendary action it spends , it can choose how many actions it wants to spent
call uppon the deapth of hell(costs 2 actions). the aspect summons two walls of fire in a 30 ft radius , these deal 8d12 fire damage if a creature passes threw them.
return of the sider queen : if the aspect is reduced to zero hp it regains 500 hp
once return of the spider queen has triggert it can use these actions as legandary actions
Poison drop (Costs 1 action). the aspect plants a 30ft wep under itself every creature on the wep loose 10 ft movement
Description
the aspect of loth ether takes the form of a gigant spider or of a female drow, it has most of the power of the migthy spider goddes loth
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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