Gargantuan Fiend (Drow), Chaotic Evil
Armor Class 22 natural
Hit Points 645 (50d8 + 245)
Speed 50 ft., Walk 50 ft.
STR
20 (+5)
DEX
18 (+4)
CON
26 (+8)
INT
24 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws STR +13, INT +15, CHA +18
Skills Deception +0
Damage Resistances All
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight, Passive Perception 23
Languages All all
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Truesigth  the aspect has truesigth in a radius of 40ft  

Legendary resistance(3\day): 

Spellcasting. The aspect is a 15th level spellcaster. Its spellcasting ability is charisma spell save DC 27 +17 to hit with spell attacks. The Aspect has following warlock spells prepared:
Cantrips (at will): eldritch blast 
1st level (at will): shield , magic missile                                                                                        2nd level (at will): misty step, Darkness                                                                                        3rd level (5slots): fireball                                                                                                                 4th level (3slots):Hallucinatory terrain                                                                                            5th level (1slot) skrying  

Actions

Multiattack: the aspect can use every attack option it has available once 

Powerfull strike. Melee Weapon Attack: +12 to hit, reach 5 ft., single target. Hit: 8 d12 + 8 force damage. 

spider leg. RangedWeapon Attack: +12 to hit, range 30 ft., 8 targets. Hit: 6 d4 + 5 piercing damage, 

stinger. meleeWepon attack :+12 to hit, range 5ft ,1 target . hit: 8d6 force damage, the target must succed on a dc 12 con save or die in 1d8 turns . it can only be cured by a 9th lvl spell

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

the aspect of loth can take these actions at the End of any creatures turn , it has 3 legendary actions each turn 

attack (varies). the aspect attacks once for every legendary action it spends , it can choose how many actions it wants to spent

call uppon the deapth of hell(costs 2 actions). the aspect summons two walls of fire in a 30 ft radius , these deal 8d12 fire damage if a creature passes threw them.

Mythic Actions

return of the sider queen :  if the aspect is reduced to zero hp it regains 500 hp 

once return of the spider queen has triggert it can use these actions as legandary actions 

Poison drop (Costs 1 action). the aspect plants a 30ft wep under itself every creature on the wep loose 10 ft movement 

Description

the aspect of loth ether takes the form of a gigant spider or of a female drow, it has  most of the power of the migthy spider goddes loth 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon Lord

Habitat: Underdark

lalaluli

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