Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Hardy. Bugbear chefs have one more hit die than normal bugbears. (included in the stats).
Multiattack. The bugbear makes two melee attacks.
Ladle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.
Soup. Ranged Splash Damage Attack: +5 to hit, range 30/60 ft., up to 3 targets. Targets must make a dexterity saving throw. On a fail the targets take 4d4 acid damage. The target takes half as much on a successful save.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
Bugbear chefs are hardier versions of regular bugbears. They have grown accustomed to the killer experience of making and tasting their own food. Bugbear chefs are rarely found without a giant black cauldron and a 7 foot thick wooden ladle. They will dip bowls into their foul cauldron and throw the acidic concoction as a kind of molotov cocktail at their attackers.
Previous Versions
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4/12/2019 11:40:05 PM
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Posted Apr 21, 2021I love the build on this. I changed up a few things for my home game. I made the soup attack a reflavored burning hands with acid damage and limited it to 4 times. I felt like that was more like throwing soup on people, and I added feed option where they ate a hunk of meat off their belt or drank a ladle of soup as a bonus action and regained hp.