Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Psychic Absorption. Whenever the golem is subjected to psychic damage, it takes no damage and instead regains a number of hit points equal to the psychic damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks. Unless it uses Mind Blast
Slam. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) bludgeoning
Mind Blast (Recharge 5-6). The golem magically emits psychic energy in a 60 foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Description
A brain golem was an eight-foot-tall humanoid-shaped construct made entirely of brain tissue with a bud of an elder brain for a head. These creations existed only to serve an elder brain and its illithid community. They did not communicate in any way and only reacted to the telepathic orders of mind flayers, and could not attack any mind flayer.
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