Huge Undead, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 30 ft., swim 15 ft.
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws WIS +4
Skills Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The fasolasuchus mummy can use its Dreadful Glare and makes two attacks: one with its rotting bite and one with its rotting tail.

Rotting Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 23 (3d10 + 7) piercing damage plus 14 (4d6) necrotic damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the fasolasuchus mummy can't bite another target. The target must  must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 21 (6d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

 

Death Shake. If the fasolasuchus mummy has grappled a target smaller than itself with its jaws it can savagely shake its head. The grappled creature must make a DC 16 Constitution saving throw, taking 16 (2d10 + 5) piercing damage plus 16 (2d10 + 5) slashing damage and 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.​ In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.​

 

Rotting Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target not grappled by the mummy. Hit: 20 (3d8 + 7) piercing damage plus 14 (4d6) necrotic damage. If the target is a creature it must succeed on a DC 19 Strength saving throw or be knocked prone. In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 18 (4d8) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

 

Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 13 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

 

Description

This massive undead crocodilian normally serves as the guardian or instrument of vengeance of a funerary temple. Unlike a sapient humanoid mummy, a fasolasuchus mummy is a witless zombie-like automata. Its reptilian flesh is hidden under linen wrappings that contain talismans and glyph-inscribed parchments used in the monster's creation rites.​

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2022 8:56:24 PM
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Coming Soon

Monster Tags: Misc Creature

Environment: DesertUrban

casliber

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