Antibodies: This creature is immune to the Paralysed condition.
Keen Senses (Sight): This creature has advantage on Perception (WIS) checks that use their sense of sight.
Multi Attack: This creature can make one Bite and one Claw attack each turn.
Bite: 5ft range, +5 to hit, 1D8+3 Piercing damage.
Claw: 5ft range, +5 to hit, 1D6+3 Slashing damage.
Spike: 10ft/60ft range, +5 to hit, 1D8+3 Piercing damage. A creature hit by this attack must pass a DC13 CON save or become Paralysed for one minute. This attack can be used up to three times a day.
Pounce: If this creature moves at least 20ft in a straight line and makes a successful Claw attack, they can choose to make a unique Claw attack as its full action. If it hits, the target takes 1D8+3 Piercing damage and must pass a DC13 STR save or be knocked Prone.
Description
These agile theropods have an enlarged toe claw, dull, red scales and a bony crest with three tube-like openings. The curious crown at the base of their skull secretes sweat that calcifies in the tubes. To expel the excess fluids, Coronacerta have evolved the ability to violently launch the calcified spikes like missiles. Coroncerta packs hunt using their spikes to impale and paralyze large herbivores including Hemispharma and killing the helpless creature while it’s defenceless. The tubes are also used to communicate by making hollow noises to send simple messages to other pack members.
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