Weight of Ages. If the burial watchdog takes lightning damage it must succeed on a DC 10 Wisdom saving throw. On a failed save it behaves as if under a Confusion spell for 1d4 turns.
Multiattack. The watchdog can make two greatsword attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage.
Fire Breath (Recharge 5-6). The burial watchdog expels flames from slits in its face plate in a 20ft cone. Eah creature in that area must succeed on a DC 13 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.
The burial watchdog can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The burial watchdog regains spent legendary actions at the start of its turn.
Detect. The burial watchdog makes a Wisdom (Perception) check.
Thrust (Costs 2 Actions). The burial watchdog moves 20ft and makes a greatsword attack which deals piercing rather than bludgeoning damage.
Slam (Costs 3 Actions). The burial watchdog levitates 10ft above the ground to a point within 15ft and crashes back down. Any creature beneath the watchdog must succeed on a DC 13 Dexterity saving throw, taking 20 (4d10) bludgeoning damage and being knocked prone on a failed save.
Description
Burial watchdogs are stone constructs made and put to work in the Lands Between. Their duty is to defend the catacombs built at the Erdtree's roots from graverobbers, squatters, and the undead. They appear as stone statues of hounds or bizarrely, cats, with red capes, three motionless faces on their head, and limbs that move stiffly like a doll. They command the imps in their catacombs to kill all who enter fitting with their directive. Due to centuries of duty and neglect the watchdogs are less than stable and certain magics have been known to cloud what little intelligence and free will they have.
Comments