Medium Humanoid, Chaotic Good
Armor Class 13 (armor scraps)
Hit Points 36 (6d8 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws DEX +4, CHA +3
Damage Vulnerabilities Acid, Piercing
Condition Immunities Restrained
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Common and Dwarvish but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Leaded flesh. The scraps of metal bound to their flesh gives them disadvantage on stealth rolls

Stagering swing. When hit with a melee weapon, the attacker must roll a Dex saving throw of 10 or be knocked prone.

Actions

Scrap sword. Melee Weapon Attack: +4 to hit, reach 5ft., one target.                                      Hit: 6 (1d8 + 2) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.            Hit: 9 (1d10 + 2) piercing damage.

Scrap metal Fist. Melee Weapon Attack: +4 to hit, reach 5ft., one target.                              Hit: 5 (1d6 + 3) bludgeoning damage.

Heavy Kick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.                                             Hit: 3 (1d4+1) bludgeoning damage.

Description

A human-like creature with metal bound to its flesh 

Habitat: Urban

DrivenDig0

Comments

Posts Quoted:
Reply
Clear All Quotes