Special Trait Name. Knows battle tactics.
Spell casting. This monster has no spell casting ability.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1 (1d4 + 2) [Bludgeoning] damage.
Action Ranged Attack. This monster has no ranged attack.
This monster's bonus action is moving 20 ft anywhere they want.
Reaction Name. Move 20 ft the opposite direction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This is a chicken, a stupid chicken that got taught martial arts and fights along side your party like a pet.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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