Hold Breath. While out of water, Crash can hold his breath for 1 hour.
Underwater Camouflage. Crash has advantage on Dexterity (Stealth) checks made while underwater.
Spider Climb. Crash can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Water Breathing. Crash can breathe only underwater.
Multiattack. Crash makes three Arcane Burst or Tentacle attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Spellcasting. Crash casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand, detect magic, prestidigitation, create or destroy water, shocking grasp
3/day each: control water
2/day each: charm person, mage armor, hold person, invisibility, suggestion, hypnotic pattern
1/day each: Evard’s black tentacles
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around Crash if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, Crash can use the Dash action as a bonus action.
Frigid Rebuke. When Crash takes damage from a creature he can see within 60 feet of him, Crash can force that creature to succeed on a DC 14 Constitution saving throw or take 11 (2d10) cold damage.
Description
Crash is a Giant Octopus who, after an encounter with a group of adventurers, continued on his way back to the water.
One day, while searching for his next meal, Crash found himself hiding in a previously unknown underwater alcove from some boats passing overhead.
It was there in this strange alcove that Crash discovered something he didn't understand and eventually his curiosity got the better of him and he inspected it.
Unbeknownst to him at the time, what he found was an old discarded Spellbook, somehow undamaged by the water. As he opened it, he found his consciousness expanding and a strange sense of familiarity overtake him as a new understanding of the world filled his mind.
Encouraged by this unique sensation, he began studying the book and found that he could somehow read it. He began practicing what he was reading and quickly discovered he had a surprising aptitude for magic.
Since that day, Crash has continued his study and practice of the arcane and, while he has proven to be something of a prodigy, he still has yet to uncover who's book he found, why it was in an underwater alcove, why it reacted to him the way it did, or why it felt so familiar.
To that end, Crash has managed to open a shop in town called "The Sunken Scribe" where makes and sells magical itemsparticularly spell scrolls since he can transcribe up to 8 of them at a time simultaneously. All the while, Crash uses this shop and the proceeds from it to continue his arcane studies and personal research.
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