Armor Class
12
Hit Points
23
(5d6 + 5)
Speed
20 ft., (Hover)
STR
9
(-1)
DEX
11
(+0)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
CON +2
Damage Resistances
Cold, Fire
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Poisoned
Senses
Blindsight 45 ft., Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Electrify. Makes Cord Whip deal more damage for the next 12 seconds.
Cord Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) bludgeoning damage. if electrified is in effect take an extra 6 (1d4 + 2) lightning damage
Macro-wave Blast (2/Day). Ranged Weapon Attack: range 20/60 ft., 3 targets. DEX save DC 14: 11 (2d6 + 4) radiant damage.
Comments