Small Aberration, Chaotic Neutral
Armor Class 14 Natural
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +6, WIS +2
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft, Passive Perception 12
Languages Can understand Common, Deepspeak and Undercommon but can't speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Invisibility: The Ashe-Magari is invisible all the time. When viewed with the spell "see invisibility", true sight or any ability that allows one to see invisibility it appears as an unnaturally long fluffy cat.

Actions

Grapple: the Ashi-Magari can attempt to grapple a target within 5ft of it. A creature who is grappled must make a DC14 strength saving throw or be restrained until the Ashi-Magari lets go or the target succeeds on a strength check to break free on their next turn.
The target automatically fails their saving throw if they're incapacitated in anyway

Trip: While the Ashi-Magari is holding onto a target, they can attempt to trip them. The target must make a DC14 dex save or fall prone

Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2019 4:30:05 PM
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4/12/2019 4:44:36 PM
5
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4/12/2019 5:36:33 PM
4
1
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4/13/2019 4:04:06 PM
168
1
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VioletMercy

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