Armor Class
14
Natural
Hit Points
9
(2d6 + 2)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +6, WIS +2
Skills
Perception +2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 60ft, Passive Perception 12
Languages
Can understand Common, Deepspeak and Undercommon but can't speak.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Invisibility: The Ashe-Magari is invisible all the time. When viewed with the spell "see invisibility", true sight or any ability that allows one to see invisibility it appears as an unnaturally long fluffy cat.
Actions
Grapple: the Ashi-Magari can attempt to grapple a target within 5ft of it. A creature who is grappled must make a DC14 strength saving throw or be restrained until the Ashi-Magari lets go or the target succeeds on a strength check to break free on their next turn.
The target automatically fails their saving throw if they're incapacitated in anyway
Trip: While the Ashi-Magari is holding onto a target, they can attempt to trip them. The target must make a DC14 dex save or fall prone
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/12/2019 4:30:05 PM
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2
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1
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1
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4/12/2019 4:44:36 PM
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5
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1
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4/12/2019 5:36:33 PM
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4
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1
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Coming Soon
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4/13/2019 4:04:06 PM
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168
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1
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Coming Soon
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