Large Beast (Human), Chaotic Evil
Armor Class 15 natural
Hit Points 144 (12d12 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
6 (-2)
WIS
5 (-3)
CHA
6 (-2)
Skills Perception +4, Stealth +3
Condition Immunities Blinded, Charmed, Restrained
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The Vicar has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The vicar makes two attacks: two with its sword or one with its bite and one with its claws 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with the Calyps plague

Claws.  Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

sword Melee or Ranged Weapon Attack: +4 slashing damage, or 6 (1d8 + 2) slashing damage if used with two hands to make a melee attack.

Habitat: ForestHill

PrplxdPossum

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