Armor Class
15
natural
Hit Points
144
(12d12 + 18)
Speed
30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
6
(-2)
WIS
5
(-3)
CHA
6
(-2)
Skills
Perception +4, Stealth +3
Condition Immunities
Blinded, Charmed, Restrained
Senses
Passive Perception 14
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Hearing and Smell. The Vicar has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. The vicar makes two attacks: two with its sword or one with its bite and one with its claws
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with the Calyps plague
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
sword Melee or Ranged Weapon Attack: +4 slashing damage, or 6 (1d8 + 2) slashing damage if used with two hands to make a melee attack.
Comments