King's Authority. Every creature within a 60ft radius centred at the King must complete a WIS 25 saving throw or be placed under its command. Those with WIS below 10 are immediately under the Kings control.
Spellcasting. The Corrupted Fallen Ruler of Moths cannot contain mana withing its body after being corrupted.
Multiattack. The Corrupted Fallen Ruler of Moths can make 1 melee attack and 1 ranged attack.
Bite of Corruption. Melee Weapon Attack: +15 to hit, reach ft., 10 target. Hit: 20 (3d10) necrotic damage.
Breath of the Forgotten. RangedWeapon Attack: +15 to hit, range 15/120 ft., 15 target. Hit: 25 (3d10 + 10) poison damage.
The Ruler of Moths can command those that are under its control to attack creature of its choice. Each creature deals 1d8 damage of its original damage.
Absolute Territory. No creature acting in combat can be released from the combat.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Gargantuan sized creature of a dark figure. Is in the shape of a humanoid moth creature with 6 lanky branch-like arms that ended with a spike on each.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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