Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (studded leather armour, shield)
Hit Points 12 (3d6 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
9 (-1)
CHA
8 (-1)
Skills Nature +2, Stealth +6
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Arctic Goblins are small, black-hearted humanoids that live within the coldest of habitats in Faerun. Individually weak, they gather in large numbers to torment other creatures.
Unlike normal goblins, Arctic Goblins have a noticeable quiet shade of blue on their skin, in addition to their normal colours such as grey or green.
Arctic Goblins have evolved to adapt within the cold environments which have granted them natural resistances to the cold. 
Some enjoy calling them "Snow-blins"

Monster Tags: Goblinoid

Habitat: Arctic

MarcusGrenhart

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