Armor Class
14
Hit Points
25
(3d6 + 3)
Speed
30 ft.
STR
6
(-2)
DEX
17
(+3)
CON
13
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
14
(+2)
Skills
Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Fire, Poison
Senses
Darkvision 120 ft., Passive Perception 11
Languages
Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Demon's Sight. Magical darkness doesn't impede the demon's darkvision.
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Comments